Hey friends! So I finally sat down and re‑watched the Enchanted by Nature gameplay trailer (and combed through the official Sims blog) about a million times, and omg there’s so much in here that I need to talk about.
I’ve tried to group it into themes so it’s not a total brain dump, hope this helps you see everything at a glance!
I’m focusing this post on everything except fairies. I’ll make a separate post for fairy stuff.
🌱 Natural Living Skill & Nature Nomad Aspiration
This feature ties in with the Natural Living Skill and the new Nature Nomad Aspiration. Sims will have the chance to:
✔️ Eat, bathe, sleep, and thrive fully off the land
✔️ Embrace a simple life away from modern comforts
✔️ Forage ingredients (including eating frogs, as seen in the trailer)
✔️ Use the Privy Bush when nature calls




⚗️ Become a Naturopath Healer
The pack also brings a new Naturopath Healer career.
🧪 It’s an active career where your Sim will:
- Diagnose patients with ailments
- Craft elixirs and potions to cure them
- Use the new Apothecary Table to combine foraged ingredients and create powerful remedies






✨ Elixirs & Apothecary Table
Using the Apothecary Table, Sims can craft:
🧴 Emotional potions like Freezer Bunny Foot, Lucky Liquid, Need Stop, Fearless, and Supernatural Shield
⚡ Elixirs to cure ailments, boost luck, protect Sims, or even cause mischief (like Noxious Gas or A Wee Drink, as shown in the trailer)

⚖️ New Balance and Imbalance System
The Balance system is a brand-new mechanic.
🧘 Sims can become balanced or imbalanced based on their actions and surroundings.
✔️ Staying balanced gives benefits to mood and health
✖️ Becoming imbalanced can cause negative moodlets or effects



🍀 Luck System
The expansion also introduces Luck!
🌟 Sims living in Innisgreen may experience good, ordinary, or bad luck, which can affect their:
- Career
- Love life
- Cooking
- Foraging
- Other interactions or tasks
🧿 Achieving balance may require a little luck. Luckily, there are two Luck Charms that can be found, purchased, or made at the Apothecary Table to modify your Sim’s luck – for good or bad.
✨ In the trailer, there’s even a “Luck” moodlet saying “Knock on wood, my luck is good!”


🤒 New Ailments
Sims can now get new ailments, like:
- Gnome Lure
- Creation Impulse
- Emotional Void
🩺 These ailments need to be diagnosed and treated with specific elixirs crafted at the Apothecary Table, making the healer career super interactive.



🪴 Houseplants That Need Care
For indoor players, the pack adds new houseplants that aren’t just decoration anymore.
🌿 They’ll need water, care, and companionship to thrive. You can place them on shelves, tables, and floors to create your dream indoor jungle.
✨ Enchanted plants will water and weed themselves – though they do tend to attract pixies. But hey, at least they’re cute!




🌸 Three New Magical Plants
Sims can plant three new magical plant types. Each has its own unique gameplay benefits to discover.
🌿 The Moody Shrub allows Sims to extract emotions directly from it
🌸 An Aura Blossom can affect your Sim’s luck or imbalance – just be careful not to anger it!
⚡ Lightning Root is another plant to watch out for – it can electrify your Sim if you’re not careful

I love how this expansion is blending fantasy with off-the-grid gameplay to create something totally unique.
What part are you most excited for – living off the land, becoming a Naturopath Healer, or brewing magical elixirs?
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